Where do I download it?
From the Microsoft
Store, free, since 26 August 2026. It is an MSIX package of about 257 MB
— the bundled FFmpeg build alone is roughly 110 MB of that — and it
needs Windows 10 version 1809 (build 17763) or later. The Store does the installing and the
updating, so there is no separate installer to run and nothing to uninstall by
hand. The other route is still open:
the whole source is public and
GPL-3.0, so you can read it, or build it yourself with Rust, Node 20 and uv,
following the repository's own instructions.
Does anything I make leave my machine?
Only what the render needs, and only to the provider you configured, with the key
you gave it: the script prompt goes to your LLM provider, the search terms go to
Pexels or Pixabay, the narration text goes to your TTS engine. The video itself is
assembled and written locally and is never uploaded anywhere. Choose local footage
and Edge TTS and the footage never leaves your disk either.
What does it cost to run?
The app is free under GPL-3.0. What you pay is whatever your own providers charge
you, billed to you directly — there is no markup in between, because there is
nothing in between. It can also come to nothing: the model list in Settings has
a filter for models that cost nothing to call, switched on by
default, so the cheapest route is the one you land on. Pair one of those — or
a local Ollama model — with Edge TTS, and the only key left is a stock footage
one, which Pexels and Pixabay both give away. Free models are generally rate-limited
rather than billed, so a busy afternoon may mean waiting rather than paying.
Can I sell the videos it makes?
Yes. Neither licence claims any right over what you render, and both the Pexels
and the Pixabay licences allow commercial use of the finished video. What GPL-3.0
governs is distributing the software, not the output.
What if I do not like the clips it picked?
Turn on the review pass. The clips are downloaded and shown to you before the
render, and you reorder, remove or replace any of them — so a bad third clip
costs you a click rather than the whole render and a slice of your provider quota.
A task that has already finished can be reopened and its clips changed without
going back to the script.
Why is the first launch slow?
Around seventy seconds, once, while Windows Defender scans a roughly 290 MB
bundle it has not seen before. After that it is about twenty seconds. The startup
timeout in the app is deliberately generous for exactly this reason rather than
reporting a failure that has not happened.
Is there a macOS or Linux build?
No. The shell, the packaging and the video encoder are Windows-specific. That is a
real limitation rather than a roadmap item.
How is this different from running MoneyPrinterTurbo myself?
Upstream is a FastAPI service with a Streamlit UI that you start from a terminal
and use in a browser, and it derives its file paths from the source tree, which
breaks the moment it runs from a read-only install. Clip Architect is one
installable Windows application: the shell supervises the backend process, the
frontend is a React app rather than Streamlit, paths resolve from the environment,
and the settings, metadata, projects and review routes exist because a separate
frontend needs them and Streamlit did not.